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LordTheNightKnight said:
Demotruk said:

But also, the fact that Samus had so little characterization and was largely an empty vessel for the player to project what he wanted onto, was *good*, and in fact is exactly what a player character should be.


Well the gameplay should be that, but in cut scenes we could still see something of Samus.


I don't agree with that, personally.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.