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Soleron said:

An open, exploration based game, focused on clever use of the items to win over difficult enemies in battles. Dungeons are more like like scary waves of enemies with little chance to heal by running backwards or dodge in the enclosed space, which would be possible in the overworld.

Items, including the traditional Zelda ones, are scattered about the overworld and dungeons, but none are necessary to complete the game and it's like Mega Man where there are good orders to pick the items up in to be able to challenge the successive dungeons easier. Same for heart containers - you have to go out of the way to pick them up but then they help. Then you can fight the final boss whenever you feel ready. Yes, even 5 minutes into the game, and it should be possible to win then (but obviously with a Level 1 sword it'll take 50,000 hits to beat Ganon, and with 3 hearts and no armour one boss attack would kill you).

There would be few puzzles in the game, and no compulsory ones. Finding hidden items/hearts through 'Metroid' logic i.e. exploration and pushing the boundaries would be the closest.

The gameplay would be, in the majority, action. Fights with genuinely scary and powerful monsters would be common (not just enemies to slow you down) and it would require clever and fast use of the weapons you have in order to win (no mashing sword button). All of the items could be used in combat, there are no items that are just a 'key' to unlock the next 'door'. Bosses would also require weapon speed and skill to stop.

There would be minimal dialogue in the game, no cutscenes, no forced tutorial and you would recieve the sword in the first cave ala Zelda I. The time from putting in the disc to fighting with a sword will be sub-30s.

Now, as to technology - all weapons would use MotionPlus as much as possible. Switching weapons should not be done with a button but instead miming the weapon you want (e.g. draw imaginary arrow to use the bow, slice to use the sword) will switch automatically. Since this is an ideal game there would be no misinterpretation of your actions - the game would be as good as a nearby human in determining what weapon you're pretending to use.

All in all, it would be a Zelda where you feel like a true adventuring hero.

Amen