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Resident_Hazard said:
LordTheNightKnight said:
Resident_Hazard said:
MrT-Tar said:

I'm ashamed to admit that when I first saw RE 3DS screens, I thought they were pre-rendered

I think a lot of us did.  Which can be forgiven--it'll be the first time since the GameCube that Nintendo has put substantial power inside their hardware.


Well it's the first time it was finacially feasible.

Plus I've seen some Wii games get accused of pre-rendering when their graphics are actually good.


I don't know... Nintendo did powerful hardware for reasonable costs with almost everything else--especially the SNES, GameCube, and Game Boy Advance--to an extent, the N64 and even the Virtual Boy (first 32-bit "poprtable" I believe).  I think for the Wii, we're mostly being charged for the Wiimote technology, and not the hardware tech--which I'm sure could've been sold for profit at around a $100--as the GameCube was a year before it's demise.  Aside from the original Game Boy and the current-gen, Nintendo typically focused on making generally powerful hardware.  For that matter, the original NES was powerful when it came out--the Master System and TG-16 came out after.

I think Nintendo could've found a way to make the Wii and DS powerful enough to fit easily with the current-gen--and still be affordable--but I think it was a conscious decision not to, so as to further differentiate the systems from the competition.

 


Well the estimated cost of the Wii was $160, but that was not taking the controllers packed-in into account.

Plus it wasn't just the specs of the other parts that upped the cost. It was also fitting them into a smaller and more power friendly size. It's the same reason parts for laptops cost more than desktop parts with the same specs.

Also, this was a Nintendo that wasn't sure of itself after what happened the last two generations. It seems the Wii specs were about playing it safe with the cost rather than differentiation. So that any potential losses would be as minimal as possible if the system didn't take off.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs