By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DirtyP2002 said:


For the first paragraph:

you are just assuming things here. again. Why do you think are PC games more profitable? And if this was the case, why would publishers not support it in a way they do with consoles?

And financial reports do include the revenue of digital sales. They just have to. There are laws for this. I already proofed you wrong about this with EA in another thread. There is no distribution division that creates any revenue. :-/

And financial reports ARE hard facts.

Pretty sure I already posted this in another thread:

http://steamreview.org/posts/finances/

Profit margins for developers are a major selling point for digital distribution, and Steam does not let the side down. I’m pleased to say that there are now figures as accurate as possible for each margin: 10%-20% for traditional retail/publisher deals; roughly 60% for Steam developers; and an incredible 86% for Valve themselves. Add to that the fact that Valve doesn’t take the developer’s IP and the effective margin becomes wider still.

The financial reports don't have a breakdown for profits by platform only revenue, but from this we can surmise that at worst a DD PC game only needs 1/3rd the sales of the console version to be profitable and at best 1/6th. So if a console game needs 1 million sales to break even, the DD PC version only needs between 166,667-333,334.