| RolStoppable said: Sony doesn't do amazing things first, that's why. Their games usually consist of ideas borrowed from somewhere else and mixed together. It's not surprising that Uncharted was compared to Tomb Raider and Gears of War a lot. Why did Gears of War do so much better? Because it redefined its genre and ever since then other TPS try to mimic its gameplay. God of War followed Devil May Cry. Killzone followed Halo. Why didn't LittleBigPlanet or Heavy Rain become mega blockbusters? Because they are not amazing to most gamers. The thing that's new in LBP is the extensive level editor, but most gamers rather play than create, so they don't care. Heavy Rain is more of an interactive movie and that's only amazing to a small subset of gamers. Of course, this explanation works in reverse as well and that's why Gran Turismo is so big while it's imitators never come close in sales. Forza would be the most popular one and hardly anyone remembers Konami's Enthusia Professional Racing anymore. If you want to hit it big then you either have to do something first or something that hasn't been done in a long time by anyone else. |
Stop being a douche. You are saying because Killzone is an FPS it followed Halo..
Well, if thats the case, Halo followed Goldeneye. Goldeney was an FPS, and allowed split screen 4 people to play.
OH Halo also copied the idea of getting medals after the game from Goldeneye as well.
All that banter is just dumb. That's not the reason why they don't sell.
They don't sell because of marketing. Nobody really understands how great Uncharted and Killzone are because Sony doesn't throw it in user's faces enough.
Uncharted 2 destroys any Tomb Raider game I've seen, they are no where near the same game, or even comparable. The only thing that MIGHT be comparable is the story line or something... and Killzone 2 u arent even fighting aliens?? How is that a Halo game?







