Rockmond said:
Where was this attitude during previous generations? Where was the outcry about everything should be multi-plat during the PS1/PS2 generations when sony was getting a ton of exclusives. God I hate how senationlized/lionized multi-plat games are this generation.People act like its damn crime against humanity to make an exclusive game.Am I supposed to shead tears because 360 only owners can't play Uncharted and PS3 only heads can't play Halo? Boo-fucking-hoo. As a PS3/360 owner I want both consoles to have as many exclusives as they can...I want UNIQUE experinces from my consoles.Everything going mutiplatform takes away all the fun from being a multi-console owner. Its become fucking annoying hearing people say they want EVERYTHING to be muti-plat...Every damn franchise,Developer,etc...LET THESE CONSOLES HAVE A DAMN IDENTITY. But the truth of the matter is this...Alot of these people are one console owners and they simply want the games they are missing out on on other consoles and could really give a rats ass about what other people are "missing out on".They hind behing talking points like "You shouldn't limit your audience" and "yay more games for everyone" and "Its good that more people get to play this" and other lame gamer-hippie talk which they really don't mean. |
The difference between this generation and the two previous generations is that you don't have one incredibly dominant console like the PS2 was. The thing about the PS3 and 360 is that they are very similar, and so there is little reason to not make a game multiplatform and maybe double your profits. Move and Kinect are the first features to really distinguish the two consoles from eachother from a developer perspective.
And if I like a game, why wouldn't I want as many people to play it as possible? Why wouldn't I want the developer to earn more money? If there isn't any artistic reason to make the game an exclusive, then why do it? Economy is one reason of course, but that's the only sensible one.







