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Khuutra said:
Stefan.De.Machtige said:
Khuutra said:

1. No, it does not mean that you have to make up your own story. At most this would bee making up reactions, but it's not that, it's just that you have to look for it.

2. No, that wouldn't mean that it doesn't have a real story.

3. Prime's story literally needed you to look for it, via scan data. Interactive storytelling where you had to initiate the story yourself. That was a genius idea and it's still one of the best forms in th medium, if critically underused.

4. Don't be idiculosu re: Mario. You can say anything yo uwant about the storytelling, the point her is about how he's characterized. And Mario is veery clearly characterizd in all games: he's happy-go-lucky, brave, determined in the face of danger, and has fun on his adventures. Claiming he's not characterized to that degree is blatantly false.

5. What you are saying is blatantly untrue; Samus was characterized. This is not a point that bears debate. You are wrong, factually and objectively.

I do't even mind talking, if it's handled well. This wasn't.

The reason the genius technique you talk about is underused, is because people don't think that is storytelling. Average gamers like to plainly see or play the story.Like a movie, like a book.

Looking for your own story is not a liked form of entertainment. Games are accessible entertainment. Why do you think the Prime series was failing? It wasn't working - too elite. Too wierd. Most gamers couldn't get a connection to it, because it doensn't have a real story. Why do you think most other actiongames have clear stories. Because people want those.   

I used mario as example too show that you can read thing in his actions... which you yourself have to make up.  Which related too the scene you talked about. You imagined that part - she didn't say anything. You filled in the story, and the characterization.

Samus was a character before Prime and was still the exact same after. Which means no characterisation - no personal progress what so ever, which a personal story is about. Prime was just a mission, like a average day in the week. Fun but forgettable. 

You are not in a position to speak for anyone but yourself; appeals to majority opinion are useless, here.

Speaking is not necessary for characterization.

You are wrong.

 

1.Then explain to me why the techinque of finding your own story is barely used? Is it not logical to say that most gamers don't like it. Can't we conclude that? 

Big entertainment sells, not? If this type of play doesn't sell much, is it then a lesser form of entertainment? 

2. Character interaction is. Smaus must relate to something. Hell, it could even be the ship, or some metroid-baby. And speaking helps a lot with that.

3. Am i? Why?



In the wilderness we go alone with our new knowledge and strength.