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Khuutra said:
Stefan.De.Machtige said:
Khuutra said:

That is subtle storytelling. The only way to argue that it isn't is if you don't undertand what subtlety is. What does it say about Samus? It can say quite a lot: it says that she still has an attachment to the Chozo, that the destruction of a temple where no Chozo have lived for decades still wounds her. It says she's still a human who experiences nostalgia and loss, and it does all of that without five-or-ten-minute-long cutscenes with too much internal monologue. Subtlety is about communication with minimum words, minimum action.

Prime had storytelling in spades, but you had to look for it. That's what made it so great.

Which means you - the gamer - have to make up an story! Isn't that the prove it doesn't have a real story?

Let's turn your reasoning on mario. How he jumps on enemies, it must show a deep resentment of being a plumber... and the quilt of a runaway sun towards his father.

Face it, Prime had just a premise, with no characterising. From now on metroid will feature a real story. Yay.

Let Samus talk.      

1. No, it does not mean that you have to make up your own story. At most this would bee making up reactions, but it's not that, it's just that you have to look for it.

2. No, that wouldn't mean that it doesn't have a real story.

3. Prime's story literally needed you to look for it, via scan data. Interactive storytelling where you had to initiate the story yourself. That was a genius idea and it's still one of the best forms in th medium, if critically underused.

4. Don't be idiculosu re: Mario. You can say anything yo uwant about the storytelling, the point her is about how he's characterized. And Mario is veery clearly characterizd in all games: he's happy-go-lucky, brave, determined in the face of danger, and has fun on his adventures. Claiming he's not characterized to that degree is blatantly false.

5. What you are saying is blatantly untrue; Samus was characterized. This is not a point that bears debate. You are wrong, factually and objectively.

I do't even mind talking, if it's handled well. This wasn't.

The reason the genius technique you talk about is underused, is because people don't think that is storytelling. Average gamers like to plainly see or play the story.Like a movie, like a book.

Looking for your own story is not a liked form of entertainment. Games are accessible entertainment. Why do you think the Prime series was failing? It wasn't working - too elite. Too wierd. Most gamers couldn't get a connection to it, because it doensn't have a real story. Why do you think most other actiongames have clear stories. Because people want those.   

I used mario as example too show that you can read thing in his actions... which you yourself have to make up.  Which related too the scene you talked about. You imagined that part - she didn't say anything. You filled in the story, and the characterization.

Samus was a character before Prime and was still the exact same after. Which means no characterisation - no personal progress what so ever, which a personal story is about. Prime was just a mission, like a average day in the week. Fun but forgettable. 



In the wilderness we go alone with our new knowledge and strength.