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Stefan.De.Machtige said:
Khuutra said:

The Prime series developed Samus's character in very appropriate and subtle ways. The best I can think of is in the first game, at the very end if you had 75 % item collection, when she's got her helmet off and is watching the temple collapsing. She looks on as if shocked for a long time, then closes her eyes in resignation and sadness.

It was great because it was subtle but said everything it needed to.

That's not subtle storytelling. What does that say about Samus as a character?

The prime series was more about premises, then any real story. Even the whole evil Samus was very shallow.

That is subtle storytelling. The only way to argue that it isn't is if you don't undertand what subtlety is. What does it say about Samus? It can say quite a lot: it says that she still has an attachment to the Chozo, that the destruction of a temple where no Chozo have lived for decades still wounds her. It says she's still a human who experiences nostalgia and loss, and it does all of that without five-or-ten-minute-long cutscenes with too much internal monologue. Subtlety is about communication with minimum words, minimum action.

Prime had storytelling in spades, but you had to look for it. That's what made it so great.