RolStoppable said:
If people talk about the cover mechanics in games like Uncharted, Quantum Theory or Vanquish, what do they say? "It's similar to Gears of War." Nobody cares for kill.switch, probably because it wasn't well executed. Not well executed = not amazing. Which game defined the 3D platformer genre? Super Mario 64 or Jumpin' Flash!? The former did even though the latter title was released first. Super Mario 64 was amazing while Jumpin' Flash! was forgettable. Those games that came first, but didn't end up influencing a plethora of other games made gamers say: "New idea, yes. But needs a lot more work to be fun." Hence why nobody (gamers, journalists, developers) says about Vanquish that it is like kill.switch, instead everyone refers to it as a GeoW on speed or something like that. Something that is unique is not necessarily defining or redefining its genre. Fire Emblem features permanent death of defeated characters, but how many other SRPGs do that as well? Nearly none. That means perma-death is a unique element of FE, but not genre-defining. Just like Killzone's weight system is only unique, but not defining. There is no contradiction here from my side, only a lack of comprehension on your part. Quality doesn't equal to sales? I agree and if you read through my posts in this thread you'll see that I never said otherwise. Your Wii example is quite silly, because I've never heard anyone saying that high sales equal best technology. I doubt you did, but really, it doesn't matter. I very well know what diverse means. In theory, a diverse userbase would allow games of many different types to become huge hits, right? So shouldn't a 2D platformer, one of the most popular genres in gaming's existence, be able to hit five million even on the PS3? In reality, the PS3's userbase isn't that much more diverse than the 360's. The top of the million sellers lists look quite similar when it comes to the genres that sell really well. And by the way, Sonic Unleashed isn't even a 2D platformer. Me being wrong about LBP's sales didn't hurt my argument. The game selling better than I assumed only strengthens my point that most gamers aren't interested in building their own levels, hence why LBP's new thing (the extensive level editor) had little impact on the market. If you don't want to keep this thread alive, then refrain from posting in it. |
yes but gears of war copied killswitch! hence by subsituation the titles which are copieng it are actually copieng killswitch. the only reason killswitch is forgetable is because it sold less then gears, ofcourse gears was executed better, but since its no 100% original its not redifining the genra. about mario and jumpin flash, i have no idea what jumpin flash is so i cant comment on that.
killswitch was fun, the games which copied halo were fun, but they werent popular. again sales doesnt equal to quality. gears copied other games, so killswitch did get copied, but people dont talk about it because 99% of gamers dont even know what that game is.
like i said in my previous postthe element must be on a certain scale to redifine the genra, and a weight system does that. why because it has to do directly with the fundementals of the a fps games: the controls, the psychics and the gameplay. you cant turn past a 180 degree turn, you feel the weight of the gun, and it changes the strategy in the game, that is redifining the realism of fps games.
i know its silly, i took the example from the top of my head.
lbp should be able to hit 5 million units, if their were only a couple of genras, like i it selling 5 million would mean that the userbase 14% or more, platformer lovers, but their are always haters, hence its not going to sell like that. i know that the userbase is close to the one of the 360, but titles like lbp and heavy rain woudnt have performed as well if they were on the 360, a console which is mainly shooter oriented. by looking at titles such as mw2 about 25% of the ps3 userbase love shooters, if you look at gta4 you see that 18% of the ps3 userbase like sandbox games, if you look at lbp you see that 10% of ps3 owners like 2d platformers, if you look at gow3 you see that 8 % of its userbsae like hack n slash games, looking at gt5:P 14 % of its userbase like racing games. i can go on and on, but the point is this isnt the wii, its not platformer and wii ....... love.
also with a 37 million userbase and lots of genras not every big hit will reach 5 million, lbp is reaching 4 million and thats great considering half of the ps3 userbase consider it a kid game.
again like i said before if it wasnt for the level builder of lbp the game woudnt have the sales it has now, the level editor has an impact on the market, look at modnation racers not even 500k sales and it has more then a million user created content.
Being in 3rd place never felt so good







