mirgro said:
Rainbird said:
mirgro said:
I can already see a bunch of problems with this. How do you determine who gets what loot? If everyone gets goodish loot from these encounters, why should the shitty chobs get as good loot as the ones who know perfectly what they are doing?
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Everyone are rewarded equally for participating in something, whether that's a small event, killing some random enemy or an epic boss encounter. The loot will of course be appropriate, but every player will be rewarded the same, both with loot and XP. This way, every time you meet a player in the wild, you can help each other out without griefing the game for the other player by stealing loot or XP from them. Basically, this means GW2 becomes a real cooperative MMO, instead of something like WoW where you have to team up with someone to share rewards, and if you don't team up, but try to help another player, only one of you will be rewarded. That's not all that fun...
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The first answer, this sounds like an extremely care bear and noob game right off the bat. Why should that chob get as many rewards as me if I did 20% more damage than he did? Or healing? That is not only not fun, but absolutely retarded.
I guess in the end there will jsut be an even bigger dragon to be more epic. This game sounds way too chob friendly atm.
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Well, if you can't live with people who aren't as good as you being rewarded the same as you for helping out, then maybe this isn't a game for you. 