Viper1 said:
Wait a minute. You told me not to use sales and trends to verify my claims and then you go and use sales and trends. (1) Furrher more, I already told you to look at FPS's as a whole. The whole genre has moved toward online multiplayer given it offers a far more dynamic expereince with more players and play anytime capabilties.(2) The Wii is no different in that regard.(2) You are not going to sell a FPS on the grounds of local multiplayer better than you will on the grounds of online multiplayer. (4) |
1. You didn't read my post.
"Plus looking at the sales and trends, the bestselling FPS/TPS (Gears is so much like an FPS in most cases), the bestsellers have split screen as well. So to assume that oline is a bigger point is still assuming correlation=causation."
That doesn't mean "don't use those". That just means "they are not proof alone". But you brought up something even less. You brought up games made as proof Wii gamers prefered this, which doesn't even take into account why they sell. So I brought up the sales as a counterpoint.
2. Please don't use some marketing department line. I want something like "we actually talked to customers and they said online multiplayer was preferable to local", not "this potentically can offer more, regardless of whether the customers have told us they want that more".
3. That just means that the potential is there, not the customer preference.
4. That is not proof. You can't just use potential as proof that is what the customers want. You have to verify that is what they want. The problem I have with your "proof" is that it's the same crap that made the industry run to HD. "It offers more detail, therefore that proves it will sell more than less detail". It's also been the justification for denying games for the Wii. "It can't do this superficial thing we want in our game, therefore the customers don't want it".
Prove that the customers WANT this thing, not that it CAN do this thing. Even if it's just in relation to the Wii.
And that isn't just for me. If you just assume customers want the potential, but don't actually ask them if they want the potential over something else, then you are wasting the game and wasting money on an assumption.
I admit this is just me, but I don't want to play with total strangers. I want to play with my family and my friends. Online cannot do that, so to even think it's inherently better is wrong. What's pissing me off is insisting you know my, and many others', tastes because of what a product can do, not whether we want what the product can do.
Online plus split screen is of course best, as it serves both customers, but to neglect one on the grounds of some notion of potential being an automatic selling point, is just ridiculous.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








