MikeB said:
Not really something new (Didn't think it was new tech, but it's something that's not well-known by console users. Just like motion sensing wasn't new with the Wii, but it brought it to the limelight.) (apart from using the Wii-mote for this) and only scratching the surface of technical possibilies, but watching the video may help people understand my statements from the distant past here at VGChartz: MikeB wrote: "there was the an Amiga based arcade games system called "The 1000CS Virtuality System" developed by Virtuality. The players would stand inside a "pod" and wear a helmet (headtracking) and gloves which sensed the players movements and translated them into actions in the virtual world." "Motion sensing usage in virtual reality 3D games is almost 2 decades old, initially there was mainly headtracking, but soon this was followed up with tennis games where you could hold a tennis racket or boxing games using gloves. "In terms of current sales and market hype they do and the Wii-mote is a pretty innovative idea (although I would prefer a virtual reality solution at some point)." "What I really would like to see however is a proper home virtual reality set with good head and hand tracking. The first virtual reality games released were done by Virtuality based on Amiga 3000 systems. One of the innovative games which predates both Wolfenstein 3D and Doom on the PC was Dactyl Nightmare from 1991. Unlike Wolfenstein 3D the game offered a true multiplayer 3D FPS environment (Deathmatch / Capture the Flag) with multiple height levels and a headset and joystick supporting proper head and hand tracking." "Some people would just use VR like some are using the Wii-mote, sitting in a lazy chair playing Wii sports. If you would play a racing game that would even be a natural position, IMO being able to move your head quickly to see who's driving next to you from an inside car perspective would be awesome. IMO future Gran Turismo and Motorstorm games support could boost such peripheral usage. With regard to eye strain, there must be better alternative options. In the end it's just an impression intepreted Imagine watching a movie in a virtual cinema (like in PS3's Home) and being able to look at the person sitting next to you discussing the movie. 8-) JEDI COUNCIL, ANYONE??? 8-) |
I just think it's awesome that this technology is already built in to the Wii. No peripheral necessary (unless they wanted to give you a headband or glasses with lights built in). If, for example, they did decide to implement this with, say, the PS3 and Home (which would be quite cool), they would only make a few applications that used it, because they couldn't guarantee that every PS3 owner would have the equipment. However, everyone who has a Wii has access to the technology.
The only real question I have is if Nintendo will end up using this in their games--this guy has done tons of simple stuff with Wii that they haven't run with. However, Miyamoto did say that Wii would eventually do stuff that we've never seen before, so...
Do you think that, if multiple people had the glasses (or headband), that they'd be able to get some type of pseudo-splitscreen going, where P1's 'screen' was projected on the right and P2 the left? (or p1 right, p2, right-center, p3 left-centre, p4 left?)








