So we don't include Blizzard or Valve, yet you throw in Konami, Namco, Bungie, From Software and Level 5 who as far as I can make out have barely released a PC game between them in years. For every list of console-oriented companies you make, there's an equivalent list of PC-oriented ones like Paradox, Creative Assembly, Sports Interactive, 1C, Stardock and Relic who make most if not all their money on the PC. Many of the companies you've listed might make big sales and have big revenues but they barely clear a profit. In fact many of them have been making hefty losses. Also, as for pushing it 'big time', both Square Enix and Capcom have recently produced some stellar ports for the PC. I'd imagine their reasoning is that they're developing games on a PC anyway, so why not release a PC version- it's practically free money.
The point everyone's trying to get across and that you're spectacularly failing to comprehend is that this blockbuster games strategy just isn't proving profitable for many developers and publishers. The HD console market is saturated with games that need to sell in huge quantities just to break even on their massive budgets. In contrast the PC market is far more diversified, and plenty of money is being made by more savvy and agile companies without having to risk tens of millions.







