RolStoppable said:
My post must have hit a nerve, because it keeps getting quoted. What I got out of this thread is that the most favorite explanation as to why Sony doesn't have more mega franchises is due to Sony sucking at marketing their games. That reasoning isn't sound, but it does what it is supposed to do: protect the games. In other words, there's nothing wrong with the games. But the games themselves are the problem. None of them with the exception of Gran Turismo are really genre-defining, so nothing that Sony makes becomes huge. Their games usually borrow elements from already popular games. Sure, Sony's games are polished, but they lack the wow-factor of offering something new. This isn't a Sony only problem, it holds true for pretty much every major publisher in the entire industry. Now I'll address some of the things you said. Do I think that GeoW was the first TPS? I said that it redefined its genre. If that isn't clear enough, in order to redefine a genre, games of that kind have to exist already. So no, I don't think that GeoW was the first TPS. Devil May Cry wasn't the first of its kind either, but it made its genre popular years before GoW. Halo changed the FPS genre on consoles and other games still take inspirations from it to this very day. Killzone brought nothing new to the table, at least not anything that other developers would be eager to imitate. Gran Turismo redefined its genre, no other racing simulation before it offered so many licensed cars. So games that do something outstanding have a chance to become mega franchises while games that do not have no chance. Since Sony mostly uses ideas that have been done before and polishes them up, their games just sell well, but not spectacular. NSMB Wii would have sold more than ten million copies even if it had only two players taking turns like previous games of the series. This franchise was already huge and had an amazing track record. What LBP had going for it was the extensive level editor, but as I already said in another post in this thread, most gamers aren't interested in building their own levels. And LBP as a platformer is really not that good of a game as anyone who has played platformers during their golden era on the 8- and 16-bit consoles will most likely confirm. Heavy Rain is unique, but never had any massmarket appeal. For what it is, it did very well commercially and exceeded everyone's expectations. |
I really don't want to get involved in this battle but ... whatever
So , Sony games don't sell well because they consist of ideas borrowed from somewhere else and mixed together, they're not innovative and don't "redefine" anything , that's one
you think Devil may cry "redefined" it's genre and not God of war , Two
you aware that every GOW game has outsold DMC game right? , doesn't that make your logic fail ?
Devil May Cry 2.78 VS God of war 3.73 ( let alone the collection which sold 1.44 )
DMC2 1.82 VS GoW2 3.13
DMC3 1.93 and 0.05 VS GoW3 2.93
DMC4 1.31 1.25 VS Gow3 2.93 ( again ) , Gow shall hit 3.4 by the end of the year btw.
You can't really define what " redefine " is you know , for example I could say That Geow" is more or less just another TPS game with a couple of new ideas " right ? , that such a twisted logic you're using .
And what about games like Metal gear , Ico , shadow of colossus, Twisted Metal , Mag ? just another "genre" game with a couple of new ideas ?
Ah what about MW2 did it r.......... you know what , I guess everybody got my point XD
Please dear sir when people disagree with you doesn't mean that your "post must have hit a nerve" , it's a matter of opinions after all and everybody have the right to disagree.
I don't think that I'll take this any further . -_-







