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Crazybone126 said:
LordTheNightKnight said:
Crazybone126 said:

You're missing the point. Would you want a buggy almost unplayable game, or do you want a game without splitscreen that ran great and had all these cool features that the other consoles have ? Please tell me you choose the latter. Because the games with splitscreen run like crap. Red Steel cough, Quantum of Solace cough, Medal of Honor: Vanguard cough. You are wrong, face the fact like a man. You're seeing and provoking an argument that isn't even an argument, it's the 100% truth. Only idiots argue the 100% truth. I'm done with you, and please refrain from commenting on anything I post. I feel as if you make everyone's IQ drop a few levels. 


How did the Wii make that happen, and not just that they weren't made that well, even in single player? Again, you're using the correlation=causation fallacy. Just because they happened to be on the Wii does not mean that being on the Wii made them not work.

Plus if Goldeney and Conduit 2 run well with splitscreen, your argument will really fall flat.

No it won't, because I never said that they wouldn't. It should run just fine for both games. Mostly because the environments aren't as vast as Call of Duty, nor will you be rendering 15 people on the screen at the same time. Nor will you have so much going on on-screen you wouldn't know what to do. Conduit 2 and Goldeneye are fairly straightforward games. You'll be able to do quite a bit with what they are working with. 

If there are any others here reading this "argument" by LordoftheNightKnight, you have my permission to hop in here. I don't really see how this is much of an argument when really it's 100% fact and any Wii developer would tell you this. In fact, many already have but everyone decides to say "NO, THEY ARE LAZY DEVELOPERS WHO SUCK!"


I'm not using "lazy" as my argument. I actually that a lot of Wii games have more effort put into them than many think.

My argument here is skewed priorities. We've seen even more vast environments on the PS2, and even Chop Till You Drop had about as many enemies, in enviroments that, while not vast, were quite varied.

But they did come at a cost of graphics, so my issues is that it's apparently putting the graphics and the bells and whistles to go with the scale of the game, ahead of the split screen.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs