RolStoppable said:
I don't agree with the hardcore vs. casual distinction at all, simply because it's something that doesn't make any sense at all. If we would be going by it, we would run into problems immediately. For example, Gran Turismo is easy to understand and play, so it must be a casual game. Now those who believe in hardcore vs. casual would object and say that GT is a hardcore game. So let's forget this stupid distinction entirely. You are right when you say that the most popular games tend to be ones that are either easy to understand and immediately entertaining and/or easy to relate to. It's no coincidence that many publishers are eager to get the rights to make games based off of movies, TV series or major sports. People are interested in that content and buy it even if the game isn't really that great, that's why mediocre movie tie-ins routinely outsell good original games. Basing a game off of things that people already like or are greatly interested in is the easy way to create a big selling title, but of course it's by no means a guarantee to sell a lot of copies only due a popular license. The other way is to make a fun original game. But what is fun? It's a game that lets the user find success pretty much immediately while maintaining a certain level of challenge. If the player always wins it would get boring quickly. In Super Mario Bros. you can clear the first stage pretty quickly, but it won't stay so easy. You have to learn to time your jumps, if you want to get farther into the game. Tetris is incredibly simple, but there's a constant challenge with the increasing drop speed of the blocks. Are such games easy to make? Not at all. In fact, they are much harder to make than something like Okami. It's a difficult task to catch the player's attention within a few minutes and get him/her hooked. During the timespan people get addicted to a game like Mario or Tetris, they don't even get to play anything of Okami. Likewise, Shadow of the Colossus isn't fun for most people, because the first 15 minutes are boring as hell too. You mentioned Wii Music, even though it doesn't fit in with the rest of the games. You are right that it is easy to understand, but it's not fun. That's why it flopped. That's also why so many other games that are easy to understand flop all the time. These games absolutely need to require skill in one form or another, they always have and always will. If you could master Wii Sports within a few hours, it would have never been such a big hit and sold so many Wiis. If it would be easy to make a game like Wii Sports, we would see dozens of new mega franchises each and every year. But since it's actually hard to do, we see most publishers assigning their top developers to games that cater to people who are willing to invest a couple of hours into a game without it being entertaining during that time period, because "eventually, it will get good". It's also not like Nintendo only makes simple games. Metroid, Fire Emblem, F-Zero, to name a few. But they are usually overlooked, because for some people Nintendo is only Mario, Zelda and Pokémon. |
It seems an unfortunate thing that games that can't hook you instantaneously have no chance of keeping people's attention. In a way I feel like this is just the failure of the consumer to expand their horizons. And I know, the consumer is never wrong. It's the games fault. However, it seems the masses are unwilling to try anything that requires a bit of thought, so games that have stories that try to be coherent or any more complex than that of a Mario game are immediately at a disadvantge. It seems that most people don't deem the medium to be worth the time or effort. There ARE somewhat more complex games that do a very good job of keeping a player's attention, but no dice. And about Metroid, Fire Emblem, F-Zero....this saddens me. Just like Uncharted. And it's not for "some" people. It's for most people. Only people like ones on this site are playing Fire Emblem. It's not that everything Nintendo does is insta-gold, they just have that devious old man behind the scenes....lol. He has been the source of a good deal of their win, hasn't he? Hell Zelda barely qualifies as a mega hit. That's still mostly people on sites like this. It's sad, the majority of people I've shown games like Uncharted or Zelda to can't believe how cool or fun they look. Adults, kids, peers, you name it. :(








