RolStoppable said:
Doing something first or doing so in an amazing way are two different things. It doesn't matter that kill.switch used a cover mechanic before Gears of War. Or Operation Winback which predates kill.switch. And it was GeoW that redefined the genre, because it was only after that game that TPS developers started to regularly implement similar cover mechanics. God of War is as much like Devil May Cry as Super Mario Bros. is like Sonic the Hedgehog. Do they have differences? Of course. But more importantly, are their similarities in the core gameplay? Absolutely. Killzone was a selfproclaimed Halo-killer. If the developers of Killzone say that they are going after Halo, then this is a clear case. Regarding LBP and Heavy Rain, I already explained why the things they did first were not amazing in the bigger picture... and you have read that paragraph. What is amazing is not defined by me nor you. In any entertainment medium the market at large decides what it amazing and that is what gives birth to a mega franchise. Likewise, the market also decides when a mega franchise has to die. For example, Guitar Hero is not what it used to be. You may think that Demon's Souls and whatever else is amazing and you are entitled to it, just like I am free to believe that Fire Emblem is super awesome. But your and my personal opinion doesn't overrule the market as a whole. @leo-j inFamous is more or less just another sandbox game with a couple of new ideas. Did the game do anything that would have an impact on the genre as a whole? I guess no. So the market sees another GTA wannabe game, even if that perception isn't fair. |
Marketing is far more a factor in how a game sell's than the actual quality of the game. The market is ignorant and misinformed, most of the general public don't know they want something until they are told what to want. Nintendo would never have been the success that it was if they didn't start grabbing celebrities for ad's, putting the Wii on talk shows and advertising the system non-stop for the first three years of it's release. The same applies to their games.
You've seen the marketing push that's followed games like Halo 3, MW2, Gears of War, Wii Something Something, Mario and Gran Turismo. If little Timmy had never heard about Halo from his TV box or never read the back of a Mountain Dew can, he most likely would never have heard of Halo. People could say that word of mouth is the cause of their success, but that only works after the ad's kick in because they have to develop a large enough userbase to spread the word to a significant amount of people.
Your opinion on what games are innovative and important is skewed because I'm willing to bet that you don't play most of the PS3 games you've mentioned or you already have some sort of weird affiliation with another console that hinders your enjoyment of PS3 games.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.







