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DirtyP2002 said:
SmoothCriminal said:
DirtyP2002 said:

I don't get this. Blizzard says 3 million in one month worldwide. Why shouldn't they include digital distribution?

Anyway, I actually expected bigger numbers. That is like Halo Reach first day sold through customers. I expected something like 5-6 million in one month easily.I mean it is Blizzard we are talking about. THE PC developer.


The difference is that Reach will top off and die out. SC2 will sell for all eternity.

Reach will easily sell for more than 6 months with a $59.99 pricetag. While Starcraft 2 will make a big part of the sales sales with a <$30 pricetag. I will pick my copy during slow summer months 2011 for $19.99.

That is why a Halo 3 had the biggest launch in entertainmet industry ever in 2007 (topped by Harry Potter book, topped by Modern Warfare 2 later) I can't remember a PC game ever being close to achieve this. Frontloaded sales are not always a bad thing as long as you get the most money in the early months.


Funniest thing, I've read on this forum today.  Thanks for the laugh.  Veteran PC gamers know that Blizzard, like Nintendo do not drop the prices on their games nearly as quickly as other developers.  Look at the retail price of SMG today versus release date.  That is what you can expect from Blizzard.  I see no more than a $10 drop in a 1 year span.

Reach may sell more units at $60, but the profit realized by SC2 will DWARF its profit output.  That is what really matters in business.