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DirtyP2002 said:
SmoothCriminal said:
DirtyP2002 said:

I don't get this. Blizzard says 3 million in one month worldwide. Why shouldn't they include digital distribution?

Anyway, I actually expected bigger numbers. That is like Halo Reach first day sold through customers. I expected something like 5-6 million in one month easily.I mean it is Blizzard we are talking about. THE PC developer.


The difference is that Reach will top off and die out. SC2 will sell for all eternity.

Reach will easily sell for more than 6 months with a $59.99 pricetag. While Starcraft 2 will make a big part of the sales sales with a <$30 pricetag. I will pick my copy during slow summer months 2011 for $19.99.

That is why a Halo 3 had the biggest launch in entertainmet industry ever in 2007 (topped by Harry Potter book, topped by Modern Warfare 2 later) I can't remember a PC game ever being close to achieve this. Frontloaded sales are not always a bad thing as long as you get the most money in the early months.

You're out of your mind. Starcraft 2 won't drop price for at least a full year. It's a fucking Blizzard game.

Microsoft also spent dozens of millions of dollars just to market it, not even mentioning the fact that Halo 3 had a huge budget. Console games have a much, much lower margin of profit, and the necessary millions spent on marketing makes the console industry only viable to big budget games, which is why you won't see small, independent developers making retail games anymore there.

And it's funny that you mentioned MW2, because only 30% of Activision's profit comes from consoles. Where do you think the rest is from?