naznatips said:
I can't stand when people call Half-Life 2 overrated. If anything it's the exact opposite. The gamers raised on Halo play it and don't get it at all. They don't understand why there are puzzles and a plot. They don't understand why the focus is on interaction instead of mindless action. Honestly, I know everyone has opinions about games, but geeze nothing kills my respect for gamers like HL2 bashing. |
Ha! Assumptions. I was raised on Wolfenstein, Duke Nukem and Marathon.
The puzzles of HL2 consist of moving floating containers around, manuevering a magnetic crane, and platforming around sand. Not really deep stuff, though you certainly could argue it's deeper than the "Am I running forward or backward now?" puzzles of Halo. Most of the puzzles are just the game designers showing off their physics engine.
Story? Not really. There's one-sided dialogue that doesn't lead anywhere, but serves to describe the situation and objectives to the player. Not much more than an informal briefing delivered with a cutscene that keeps the first-person perspective.
Interaction? When was interaction an option? I don't remember any dialogue options or branching pathways. I guess they let you prod some equipment now and then just to remind you that your avatar is a 'physicist.'
The gravity gun was cool though, and the only real innovation of the title. It was a good game. It just doesn't belong in the top 10 of all time.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







