| shams said: I had one serious issue with Metroid - its NOT a Metroid game - its a FPS. Ninty should have spun off a completely new FPS in the Metroid universe (or just given it a different name, and maybe a different main character) - and it would have been great. I really wasn't enjoying the game a lot at the start - but did by the end, because I had mentally dropped any concept that I was playing a "Metroid" game. Too linear, not enough exploration, not enough secrets, etc. And what is with those "satellites"? Doesn't that... like break the game concept? I spent most of the game collecting missiles... which are... pointless? I still can't work out why I need *a lot* of them. Its pretty hard to add an awesome FPS control system to a game - and not turn the game into some form of FPS, which is what Metroid is NOT about in any form. I actually found the FPS elements BROKE the autoaiming concept in the game. ... Metroid Prime II is the far superior "Metroid" game - it just didn't have the polish or attention to detail that MP3 did. |
Did you play Super Metroid?
Because if you have, your post doesn't make much sense... I'm not sure why if you give it a different name and character it only then 'becomes' a great game.
Linear - there's not a single Metroid game that isn't linear, bar the fact I haven't played the new gameboy Metroids, the Fusion(s). I have played the original Metroid on GB, NES and SNES, as well as the Primes. Linear is nothing new or old.
Super Metroid started on a sattelite-like platform, although it's a bit different. While the leap from Mario 1, which contained no overworlds and no route options, MP3 could be made a similar case, having a different layout of how you get around. I'm not sure this counts as a bad thing... I mean, what's the big deal?
MP2? Are you really that serious? Everyone (aside from I guess a few select people) state very firmly how MP2 lacked quality all around, and was -boring- compared to the first, and certainly the infinitely better third installation of the series.
I'm just trying to make sense of your comments here..... it's really.... really.... I dunno, out of whack, against the 99% grains, and in the end, if you don't like Metroid? Or FPS's? Why not play the gameboy versions for a more 'classic' feel?
I personally thought Retro did a VERY good job of making the Metroid Prime series feel like the Super Metroid pillar game. But eh, what do I know?
Numbers: Checker Players > Halo Players
Checkers Age and replayability > Halo Age and replayability
Therefore, Checkers > Halo
So, Checkers is a better game than Halo.







