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shams said:
I had one serious issue with Metroid - its NOT a Metroid game - its a FPS. Ninty should have spun off a completely new FPS in the Metroid universe (or just given it a different name, and maybe a different main character) - and it would have been great.

I really wasn't enjoying the game a lot at the start - but did by the end, because I had mentally dropped any concept that I was playing a "Metroid" game.

Too linear, not enough exploration, not enough secrets, etc. And what is with those "satellites"? Doesn't that... like break the game concept?

I spent most of the game collecting missiles... which are... pointless? I still can't work out why I need *a lot* of them.

Its pretty hard to add an awesome FPS control system to a game - and not turn the game into some form of FPS, which is what Metroid is NOT about in any form. I actually found the FPS elements BROKE the autoaiming concept in the game.

...

Metroid Prime II is the far superior "Metroid" game - it just didn't have the polish or attention to detail that MP3 did.

 Did you play Super Metroid?

Because if you have, your post doesn't make much sense... I'm not sure why if you give it a different name and character it only then 'becomes' a great game.

Linear - there's not a single Metroid game that isn't linear, bar the fact I haven't played the new gameboy Metroids, the Fusion(s).  I have played the original Metroid on GB, NES and SNES, as well as the Primes.  Linear is nothing new or old.

Super Metroid started on a sattelite-like platform, although it's a bit different.  While the leap from Mario 1, which contained no overworlds and no route options, MP3 could be made a similar case, having a different layout of how you get around.  I'm not sure this counts as a bad thing... I mean, what's the big deal?

MP2?  Are you really that serious?  Everyone (aside from I guess a few select people) state very firmly how MP2 lacked quality all around, and was -boring- compared to the first, and certainly the infinitely better third installation of the series.

 

I'm just trying to make sense of your comments here.....  it's really....   really.... I dunno, out of whack, against the 99% grains, and in the end, if you don't like Metroid?  Or FPS's?  Why not play the gameboy versions for a more 'classic' feel?

I personally thought Retro did a VERY good job of making the Metroid Prime series feel like the Super Metroid pillar game.  But eh, what do I know? 



Numbers: Checker Players > Halo Players

Checkers Age and replayability > Halo Age and replayability

Therefore, Checkers > Halo

So, Checkers is a better game than Halo.