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I had one serious issue with Metroid - its NOT a Metroid game - its a FPS. Ninty should have spun off a completely new FPS in the Metroid universe (or just given it a different name, and maybe a different main character) - and it would have been great.

I really wasn't enjoying the game a lot at the start - but did by the end, because I had mentally dropped any concept that I was playing a "Metroid" game.

Too linear, not enough exploration, not enough secrets, etc. And what is with those "satellites"? Doesn't that... like break the game concept?

I spent most of the game collecting missiles... which are... pointless? I still can't work out why I need *a lot* of them.

Its pretty hard to add an awesome FPS control system to a game - and not turn the game into some form of FPS, which is what Metroid is NOT about in any form. I actually found the FPS elements BROKE the autoaiming concept in the game.

...

Metroid Prime II is the far superior "Metroid" game - it just didn't have the polish or attention to detail that MP3 did.



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