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And there's a lot of complaints about having to shoot at doors that don't open immediately.... most people don't understand that Metroid 'doors' are a way of masking load times and memory issues.

Compare to Halo. While you have checkpoints, the same are said for Metroid. The checkpoints are similar to doors. The cutscenes in Halo are similar to elevators in Metroid. Except, loadtimes in Halo seem to be a bit higher in general, when dealing with levels... quite higher.

All in all, you have to consider what's going on with the system, and then guess how the programmers are trying to mask the need to process information and disguise against the user.

It's a lot like original Zelda. One screen at a time, to load and display things fluidly. You couldn't load the entire overworld map, but could display the neighboring room, and THEN display the enemies. Same concept.


If you have a better idea for how to make a game more fluid, I'm sure they'd pay you for your ideas



Numbers: Checker Players > Halo Players

Checkers Age and replayability > Halo Age and replayability

Therefore, Checkers > Halo

So, Checkers is a better game than Halo.