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Something to consider is that with analog sticks you have to:

-approximate the location of your target by 'getting close'...
-and then precision aim and fire

The same goes with the Wii-mote, you have to

-easily get "almost' targeted precisely where you move to,...
-And then you catch up near instantly and are able to shoot.


Except I honestly feel that the Wii-mote targeting is greatly better than the analog control of, say Halo, where speed seems to work better on Wii.


I do understand the lag issue on some games, some games worse than others... but you have to remember, with a Wii-mote, it's easier to know exactly where you have to move your reticle to... I played countless hours of Halo1/2, and even then I had issues with trying to get the analog sticks to work out perfect.


Wii-mote movement is hands down better. Speed, accuracy, sometimes a bit of lag, but the pluses out weigh the negatives by a landslide. Obviously dual analogs have their issues. But I'd say Wii-mote has less issues, more positives.



Numbers: Checker Players > Halo Players

Checkers Age and replayability > Halo Age and replayability

Therefore, Checkers > Halo

So, Checkers is a better game than Halo.