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Yakuzaice said:
jarrod said:
Yakuzaice said:

Eh, great is a bit of a stretch I'd say, and it isn't really good evidence for FF XIII doing over 2 million on the Wii.  MHP2G outsold every single Final Fantasy game in Japan, and the Wii version did 4 times less than that release.  Obviously Monster Hunter is more popular on portables, but it doesn't really make sense to directly compare it to the PS2 releases considering the series had been on a meteoric rise prior to Tri.

The full priced MHP2G only did 2.5m, it's done about another 1.5m with the budget reprint.  MH3 did about 1m it's first release, which is decent step up from MH2 on PS2 (600k original, 100k budget).  MHG on Wii sold almost identically to MHG PS2 too (about 250k), which is impressive considering it came out years later with no extra content, and was only playable with the CC.

 

And @ everyone listing games like Graces or Basara, I said mainstream.  Those games are niche compared to Wii's big million sellers (Super Mario, Mario Kart, Wii Sports, Wii Fit, Smash, MoHun, Animal Crossing, etc), they're hardly comparable.  Wii can take bigger games to higher sales than PS3 precisely because it has the mainstream audience.... lacking the mainstream was why FFXIII disappointed sales wise, it's a mainstream franchise that released on a niche console for the first time and came up short.  It'd be like if FFIV-VI had been PC Engine games, or FFVII-IX had been on Saturn, or FFX-XII on GameCube.

Tri is being sold for less than 2G these days yet it sold 73,141 the first half of this year in Japan compared to 294,446 sold by MHP2G.  A budget reprint for Tri won't result in any substantial sales, especially compared to 2G.

Really, by your definition the only mainstream games are MH, DQ, and FF outside of Nintendo games.  What about something like Samurai Warriors 3?  That sold over a million on the PS2 (granted the second one only did it through re-releases), yet only sold 270k on the Wii.  So how does it work?  "Niche" releases massively underperform and mainstream releases only do well if they are Nintendo or are compared to games when the series was significantly less popular? 

Actually Animal Crossing is surprisingly similar to Monster Hunter in that way.  Started small on the N64, got bigger on the Gamecube, got huge on the DS, and took a nosedive on the Wii.  The Wii version still outperformed the earlier games, but was nowhere even close to the peak (which happened to be the previous game, unlike something like FF where the peak was 13 years ago).

So I guess we'll have to wait for DQX to see if the Wii can sell mainstream third party games.  Let's be honest, do you expect it to outsell games like Wii Sports and Fit on the Wii?  It'll put up huge numbers, but people will still be "disappointed" in the same way people are with FFXIII.

A budget reprint isn't just sold on price reduction (which for MH3 varies wildly by retailer btw), it's sold on wider availability for a reprint.  That's why MHP2G has had two budget rereleases already, and increased it's overall sales by a third as a result.  MH3 would definitely sell better if it was reprinted, widely available and universally budget priced.  As is, it's already the best selling subscription based game in history in Japan, with subscription revenues that according to Capcom greatly exceeded their expectations.  Mh3 doesn't just make money at the counter, unlike MHP2G.

And uh, Samurai Warriors 2 only did around 500k on PS2.  If you want to really get into it, Dynasty Warriors on PS3 saw a greater drop in sales from PS2 than Samurai Warriors on Wii did.  And that was after multiple Musou games hit PS3 to build that base, including a (timed) exclusive Gundam crossover which was expected to sell a million (and ended up selling about what Samurai Warriors 3 did, interesting that the first legitimate Musou games on PS3 and Wii sold basically identically).

Wii has a problem with "core" titles, and it's only gotten worse the past two years, but then it also has excellent sales for other stuff like Taiko no Tatsujin, Momotaru Denetsu, One Piece, Biohazard spinoffs or DQ spinoffs.  All comparable to PS1/PS2 sales for those series actually, hell same can be said for Monster Hunter. You'll also find that most franchises that underperformed on Wii (as mentioned, Tales or Musou) also underperformed on DS, which tells me it may also be an issue of those dedicated fanbases already being consolidated elsewhere.  Like PSP versus DS, the otaku crowd seems to have chosen PS3 (and in some cases like ADV/STG genre stuff 360) over Wii.  And yet, outside MoHun (which never saw a DS iteration for comparison), the more mainstream 3rd party brands did amazingly well on DS.

Animal Crossing Wii 'tanked' because it was a warmed over port sold for twice the price.  And we should put things into perspective, 'tanked' still means outselling every PS3 game ever released in Japan bar FFXIII, by almost 2:1 over the next best selling title (MGS4).  That's the difference between a mainstream game/console and a niche one.  If you want a counter example, look how Mario Kart or New Super Mario Bros. did between Wii and DS.  You can expect Dragon Quest X to realistically follow a similar trajectory... around 3.5 million is a pretty safe bet on what it'll do.