patjuan32 said:
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You shouldn't dismiss the PS2, and you're analogy of it essentially being a generation behind the GameCube is still foolhardy. Wikipedia shows just how closely the PS2 and GameCube were in overall power. Look at that, they really aren't that far apart: http://en.wikipedia.org/wiki/History_of_video_game_consoles_(sixth_generation)
Edit: I also grabbed this so you could see just how far behind, well, everything, the Wii is: http://en.wikipedia.org/wiki/History_of_video_game_consoles_(seventh_generation) Now tell me that the Wii is comparable to the PS2, when compared to it's generational counterparts. They are obviously not (technically) behind their genarational brothers in even remotely the same manner.
Anyway, logic dictates that any HD-specialized game engine rebuilt for the Wii will be gimped. It will not feature, nor will it be able to handle the same levels of texture detail, poly counts, lighting, particles, etc. Logically, if the engines weren't going to be gimped on the Wii, there would be no reason to rebuild them--they'd just use the same exact version of the engine found running smoothly on the Xbox360.
The games you pick out as "titles that sell to late console adopters" are of those very, very rare breed that are consistantly popular during the lifespan of the console. Mario Kart titles are always popular (for some reason) and GTA: San Andreas? Dude, surely you must realize the fallacy in mentioning that title. It's only one of the highest selling titles of all time. Of course it was available throughout the lifespan of the PS2 (at least all they years after it's release). And Halo? Man, seriously? Same category as GTA: San Andreas (or most GTA titles). The plain fact is, the vast, vast, vast majority of titles released across any given system do not stay in production for more than a year. Two at the longest. And only the upper, say, 1% will ever reappear on sales charts when an update to a console is released.
Eternal Darkness on the GameCube sold about 250,000 copies--which isn't bad, but not what the game deserved. It was not in production for nearly any of the GameCube's life cycle (though reports surfaced that a very tiny number of new copies were pressed during the GameCube's twilight for some reason--and only shipped, I think, to Wal-Mart). If every game stayed in production the entire time, not only would there be no need to make new games, there'd also be no room for them in stores. Yes, obviously some more popular titles will sell a bit more to late adopters--but again, that's not going to happen all at once. When I buy a PS3, I'm not going to instantly buy all the older titles released the first couple years, thus adding to sales numbers--I'm going to buy the new title that has me interested (oh man, LBP2 is coming!), and maybe an older one if it's readily available--which they usually aren't unless I'm standing in GameStop.
The original point of this was that you essentially said that everyone (or most, anyway) of the people buying the new Xbox360 are just current owners "trading up." And I agreed that a few of them would be, but more likely, a very large number of said people are new adopters--regardless of which games they might be buying. Also, one should consider that late adopters may not necessarily be swayed by some of the more major titles. For instance, when I bought my Xbox360 in 2008, Halo 3 was not one of the games I picked up. One of the games I bought was used and no longer in production, so there was no way for it to reappear in sales charts anyway (Burnout: Revenge). Which, I would imagine, is what makes up the bulk of games purchased by late adopters--used titles.
Simply pointing out that this is a sales site doesn't instantly explain anything. Aside from the fact that this is a sales site. Which, I have to admit, I kinda already knew.
Thanks for finally explaining what your final point was. Now it makes sense.