By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Slimebeast said:

The engine is not buggy, it's probably Bethesda's fault lol. Dark Age of Camelot back in 2001 ran on Gamebryo and was super stable and had the most stable launch of a MMO the world had seen. I played it for 2 years experiencing lots of updates including a huge graphical overhaul. A great engine.

Now the dev tools to make a game in Gamebryo might be non-intuitive or something, that I don't know. So in a way it could be Gamebryo's fault indirectly. New Vegas will show us if it's the engine/tools or the dev's fault.

I must say I don't mind bugs though! They're almost never a deal breaker. I'd rather have a huge complex game with tons of bugs than a polished game with limited freedom.

I know Gamebryo can be pretty decent... I was a bit surprised when I found out Civ IV was using Gamebryo. I never encountered too many bugs in it. I'm sure it can be a decent engine but Bethesda sure doesn't know how to use it. Also, I don't think New Vegas is going to show us anything about how Gamebryo is, it's practically based on the Fallout 3 engine which is Bethesda's already-buggy version of Gamebryo.

Anyway, I hate bugs. Not the little things crawling everywhere but the ones in games. Usually they're not a deal-breaker for me either but Oblivion was pretty bad... And they can almost literally break a game, so that's pretty bad.