Stefan.De.Machtige said: So you wanted Samus to be a actionman with boobs? Emotions don't make Samus weak. Maybe she talks a bit to much in this game (internal monolog) - haven't played it yet, so i can't say for sure. Even so. It's not like she runs away or something. It shows that every soldier experiences doubt, loss or fear. Before she kicks ass. Do you thin k this is some reflection upon yourself? And she follows orders because she's a bountyhunter, not a roque criminal. Do you think she should have shot Adam and his soldiers in place of listenings to an official authority? He's in charge. Anyway the whole thing is just a replacement for the traditionel 'losing of the equipement'. They just made it more logical. I didn't say you opinion was invalid. Just that: Any creator gets the final voice on his or her created character. Kid thing: Weren't you talkingabout where she has short, boyish hair? She looks really young there. |
Now this has to do with me as a person and not anything to do with the way Samus has been portrayed to gamers for over 20 years?
So is made sense that she listens to Adam, who is a "former" superior. It makes sense that she is getting hurt by something and thinks "Well, I do have this features I could use, but I need to wait for his permission"?
You can't be serious.
As for the young thing. Could be, but she does seem very very young to me.
Doesn't mean I won't like the game itself, but the storyline will probably bother me greatly.
Think of Link in Twilight Princess dropping down and breaking out into tears when you think Midna is killed.
Would have killed that game. There is not defending it.
This is not the direction Metroid should be going, but it seems like we are not going to agree on this.
Have you been playing Metroid since the 80's?
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)