Kasz216 said:
joeorc said:
Kasz216 said:
joeorc said:
Kasz216 said:
joeorc said:
XanderZane said:
kain_kusanagi said:
Sega should have released it on 360 and PC in addition to PS3. At this point it doesn't make any sense for a 3rd party publisher to do PS3 exclusives.
|
I'm thinking after the 3rd game comes out on the P#, SEGA will do an Anthology for the XBox 360 and have all 3 games bundled in for $59.99. Im surprised SEGA has made more games for the XBox 360. They were huge supporters last gen and made a ton of exclusives for the XBox. Microsoft should just buy them out. They really need a Japanese developer in their stables anyways.
|
they cannot due to what i posted, the core character's were designed by sony animation unless all the core character's dies,which can happen and SEGA goes to another animation studio that's not Sony's It will not be on any other patform but Sony's.
|
Why would it matter that the Anime's characters were designed by Sony Studios?
I mean, you could argue that they made an exclusivity deal as part of picking up the anime. (of which there is no proof.)
I don't see what the Anime character designs have to do with anything though. The Anime was after the game, afterall. They "designed" the versions of the characters that already existed.
|
because that includes the model's, did you even play VC: because if you did all the animation seq's are from Sony!
in the Game the cut scenes are all from Sony..in order to port those would have to be removed!, which mean's the character's like Welken would have to be removed!. Sega could do anotherone and start over no welken no 7th, and start fresh with a new animation studio for character design.
|
What? You do know the games cutscenes aren't from the anime right?
The anime came after. With everything... after the game was done.
All the ingame VC art was done by Sega.
http://www.imdb.com/title/tt1322987/fullcredits
Additionally, even if it didn't. If you submit art for a project.... said art becomes the IP holders.
So even if you were right... (Which as shown you weren't)
Sony would have zero say.
Heck even if they did... I doubt they'd block it. I mean look at all the Sony products that go multiplatform... ex Ghostbusters.
|
look at the animation Again!
Sega
Official website:
"Anime with which this company was involved":
Valkyria Chronicles (TV) : Original Creator
http://www.animenewsnetwork.com/encyclopedia/company.php?id=79
look where the link goes to.
an you think this animation was done after the game was done..?
come on no way would they have been able to get it done in that short ammount of time not in just a year's time..it's quite evident it was done in the same time frame as the game. if that's not enough.
A1 pictures is listed in the japanese anime because both Sega and Sony both worked on it.
the animation seq: in the game look at them again in many part's there is animation taken straight from the japanese anime!
also not just the animation but the sound.
it aired in
|
2009-04-04
|
1. |
|
Encounter at War
|
|
Yeah.... your wrong.
Look at the actual credits list i posted.
| Animation Department |
| Takayoshi Hirose |
.... |
character model: art work: original development staff: Sega Corporation |
| Raita Honjo |
.... |
original character |
| Makiko Iida |
.... |
character model: art work: original development staff: Sega Corporation |
| Akira Iketani |
.... |
character model: art work: original development staff: Sega Corporation |
| Shinji Kaneko |
.... |
character motion: art work: original development staff: Sega Corporation |
| Sota Kikuchi |
.... |
character motion: art work: original development staff: Sega Corporation |
| Chika Kojitani |
.... |
character model: art work: original development staff: Sega Corporation |
| Yuka Matsumoto |
.... |
character model: art work: original development staff: Sega Corporation |
| Yuichi Nakagawa |
.... |
character model: art work: original development staff: Sega Corporation |
| Kazuyuki Shinohara |
.... |
character model: art work: original development staff: Sega Corporation |
| Yousuke Takahashi |
.... |
character motion: art work: original development staff: Sega Corporation |
| Takuya Toyota |
.... |
character motion: art work: original development staff: Sega Corporation |
Seriously, I still can't get why you think the fact that Sony worked on the Videogame to anime conversion. As in the conversion of the already made videogame into the anime. That would give them any right to the videogame.
That's like saying Capcom can't make Street FIghting games without consulting Group TAC.
You're just wrong. Period. I've actually shown you specific proof via actual game credits. Do you just not want to admit you're wrong?
|
look at what you just pointed out your pointing out the game credit's for localization im talking about the japanese animation seq.im going by the animation credits if you noticed the animation was localized by sega...big guess not in japan..but where was the anime released at japan! so if it was all done as you said the anime was done after the game why was it localized the game was already in english
the Question where do you think the animation was produced for the game..sega or sony or was both involved..simple question if the character models were already done by Sega as you said why would they have to be remade in a digital animation studio?
look at the dates when did VC get released for the PS3?
when did the VC anime get released for TV

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.