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Nintendo doesn't put games on dual layer discs that often because their titles usually don't use many fmv cutscenes or utilize a lot of dialogue.  I think fmv cutscenes and dialogue is what takes up the most space in addition to game resolution and texture quality.

Edit) As for what games I think is going to use dual layers I think the Last Story from mistwalker is going to be one since Sakaguchi doesn't believe in compressing fmv scenes.  He also seems to be pushing the graphics on the Wii to the limit with his title.

Dragonquest 10 and Xenoblade may be two others if we get a international edition with bonus content (additional languages and scenes) when the game comes to the west from Japan.