"But it's in the way the classic Metroid element of acquiring powers has been implemented in Other M that nags at me. In pretty much every Metroid game developed since its creation, players earn abilities as they go along – item pick-ups give Samus capabilities that enable players the opportunity to access areas that were once blocked off. The way it's written in Metroid: Other M is that Samus has all these features from the start. She decides, out of respect to the commanding officer Adam Malkovich, to deactivate everything and only reactivate them when he gives the OK. While the writers were probably patting themselves on the back for coming up with this plot device, it does not work in the context of the gameplay. You'll frequently encounter doors that can only be opened with a Super Missile, but Samus respects Adam too much to fire one to open up a chamber? Puh-lease. And when you wander into the dangerous and hot lava chambers, you wonder why it's taking Adam so long to give you the thumbs up to activate your Varia Suit function so that you don't take damage from the heat.
There is a a story payoff towards the end for Samus' subserviency but it doesn't make up for the absurdity of Samus being somewhat of a mindless drone and refusing to activate her normal functions simply because Adam didn't say it was OK."
- Lame Lame Lame.. I really hate stupid plots elements like this.







