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jarrod said:
Resident_Hazard said:

Oh yeah, the original Game Boy is still one of the longest-run systems, including the minor Color upgrade--which didn't really bring a major change to the hardware.  The feeling with the N64 and GameCube was that Nintendo gave up on them early along with the 3rd party developers.  I think in the last year of the N64's life, Conker was the only game released with any fanfare.  I'm glad to see a lot of games coming up for the Wii, but I think Nintendo should space them out a bit like they did with Mario Galaxy 2, S&P, and Metroid over the summer. 

Yeah, what gives with the PSP?  I just picked one up fairly recently, and I think it's great (Patapon!)--and it sold to fantastic success, so what's the deal?  They have new ad campaigns, but no new games.

I wasn't aware of some of those details about the Xbox's premature demise. 

I still have the belief, though, that this entire generation (the home console side) was rushed and leapt to far too quickly--and before the industry, developers, and gamers were really ready for it.  For a wide variety of reasons.  I just want the current generation to actually be running empty when the next gen is launched.  So that is feels like a natural movement, rather than a forced one.  There is still so much left to do with all three consoles. 

Now, why the hell are new games still released for defunct systems everywhere, seemingly, except the US?  And I mean "official" (licensed) games, not the homebrew community.  There was still Dreamcast games trickling out two or three years after Sega discontinued the console (if not more).

I think GC/Xbox's core problem was the same, outside the US they just never really caught on or became viable.  From Nintendo and Microsoft's perspective, it was probably better to just move on sadly.  N64 was definitely killed a bit prematurely though imo, at least in America where it was still incredibly strong sales wise. There was even stuff like Sin & Punishment or Custom Robo V2 that were planned for US release in 2000 that Nintendo canned. And a bunch of late term N64 games got moved to GC (Cubivore, Eternal Darkness, Dinosaur Planet, etc) or killed entirely (Echo Delta, MiniRacers, Mother 3, etc).  I think GC would've been fine out on missing those titles, but N64 would've benefitted greatly from getting them. :/

Also, I've no idea why the US market seems to shift so fast?  Even for market leaders like PSone or SNES, it seems like Japan Europe kept getting cool releases, while US publishers and retail balked later on.  Weird imo, considering the US is by far the biggest market with an insanely strong 2nd hand market (where "last gen" games sell like crazy). 

I'm rather glad that Eternal Darkness made the jump to the GameCube.  It was one of the primary reasons to own that system, and on the GC, it was beautiful in a way the N64 could never have managed--sharper graphics, deeper sound, etc.  It was a good-looking N64 game, but a phenomenal GameCube game--even if it didn't exactly push the system to it's limits.  I lost interest in the N64 roughly halfway through that generation, and for the first time ever, bought a non-Nintendo system--the Playstation.  But the 32/64-bit generation was kind of an ugly transitional phase where a lot of old franchises stumbled or died altogether and graphics often looked worse than SNES/Genesis games.  But I loved the crap out of my GameCube.

Nintendo sure has a long list of games that they either barely supported, or they swept under the rug altogether.  I hadn't even heard of Echo Delta until just now.  Project HAMMER, Disaster, Fatal Frame IV, Eathbound/Mother in general, Custom Robo, and a buttload of games many of us, I'm sure, only learned about by unlocking trophies in Smash Bros.  Which makes it all the sadder how often they milk the Mario-Zelda-Pokemon franchises...