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Game_boy said:

Metroid Prime 3's gameplay looks to be similar to Metroid Prime 1 and 2, but controls are a disappointment. No; they are a catastrophe which ruins the entire game. All of the modes including No Free Aim are loose and inaccurate; when I want it to lock on I want the shots to go where I want like on the Gamecube! Easy enemies can just dodge and shoot at me as I bump into walls and shoot over their heads. The Wii Remote additions are indeed tacked on and clunky while breaking up the atmosphere of places into something more like Wario Ware. The viewpoint doesn't seem to be much different from Metroid Prime 1 and 2, but somehow the controls make me feel it is small and constrained. Weapon and visor switching is slow and complicated while making me press the wrong buttons and enter Hyper Mode/open the Map/Jump/Morph Ball/waste Missiles/etc. The whole game might be better than Metroid Prime, but I'll never realise that if I constantly think "Why can't I have a Gamecube controller?". In conclusion, I feel they have tried to make the game appeal more to core FPS fans and casual gamers at the same time: destroying the experience for both these and players from the core Nintendo audience such as me. 6/15

 

 


So you're telling me that, because you suck at FPS games, the controls are horrible?

MP3 has the best controls of any console FPS i've ever played. I'm no uber pro FPS player, but I had no problem getting used to MP3's control scheme. But maybe that's becuase i'm a PC gamer(mostly).