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thx1139 said:
Metallicube said:
thx1139 said:

As for reason and price.  The discussion is focused on Wii success this year compared to other years not overall.  People say that the rebound the Wii had last year when it was also down going into August was the end of the year.  They believe the rebound was solely the release of NSMBWii and they do that to say DKCR along with Kirby will do the same this year.

The reason the overall has been a huge success is in order of impact

1. Motion Controls
2. WiiFit/Board
3. Price compared to others
4. Games

Last years turnaround
1. Price Drop
2. WiiFit/Board
3. Motion Controls
4. Games

LOL that you actually put games, the #1 reason, at #4.

Come on people, this is common knowledge.. Games are ALWAYS reason number 1 for a console getting sales. Wii is not exempt from thsi rule.

People buy consoles to play GAMES. End of story. They do not buy consoles so they can sit and admire the hardware, or to press buttons.

You have your opinion and I have mine.  From the previous generation Nintendo had zero momentum going into this generation. They produced a piece of hardware that was slightly more powerful than the previous generation and everyone knew what Nintendo games would come.  Yet they through a monkey wrench in that was Motion Controls. Produce a demo game (WiiSports) that without Motion Controls would be a joke.   With Motion Controls people and people who never played Video games before found fun and the word spread.  I know plenty of parents that would never allow thier kids to play games, but they ended up getting a Wii because of the thought that the kids wont be just sitting around playing Video games.   They can play them, but they need to move around. 

Then a couple of years in the release WiiFit and still sell 1 WiiFit for every 2 Wii's sold.

Your last sentence is perfect, except for 2 words you missed so I corrected.

People buy Wii's to play MOTION GAMES. End of story. They do not Wii consoles so they can sit and admire the hardware, or to press buttons.

 

As I've said before, motion controls are only TOOLS. They are only a means to an end. Do they help entice people and add a refreshing way to play games? Absolutely. But at the end of the day, if your game is no fun, motion controls will not help you. If motion controls DID guarentee success of a game, or make it more likely, many more third party Wii efforts would be a success. Motion control takes a backseat to gameplay and fun, not the other way around.

The ROOT of the Wii's appeal lies in the games themselves, and the accessibility attached to them. While motion controls DO help to increase accessibility to certain Wii games (particularly in the case of Wii Sports), ultimately, what the Wii does best is offer games that the average person can instantly get into and have fun with. The vast majority of the PS3 and 360 games, the average consumer cannot get into.

While motion controls can improve accessibility and fun, they are not the root of it. Look at NSMB Wii, a game that barely uses motion, yet is one of the most popular games of this gen, and could be one of the top selling games of all time.

Gamecube and N64 had little success because their games didn't appeal to the masses. They generally required deep patience and a tolerance of complex control schemes. While many Wii games break from this trend.