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I think Ultima Online had the best implemention as far as limiting players goes.

They had it set up so that for the first hour of gameplay everyday, you gained skills/stats faster than during subsequent hours of play. People could grind all day long, but that first hour (power hour as they called it) made it just a tad more accessible to newcomers and casual players. Granted the game still required huge amounts of time to get anywhere, but it was something... I guess.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka