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Metallicube said:
spiffiness said:
Metallicube said:
spiffiness said:
adsl said:

Usually Game designers / graphical artists don't the Wii, back in 2007 I was talking with one of contacts in the game industry (a game designer) and she told me: "I have already played the tree consoles of this gen and the Wii is the worst"

Yup, my friend who is a 3D artist in the games industry told me how the Wii games department artists were hurting from all the constraints imposed on them. Actually, any time visual fidelity is lost we'll be unhappy, which only makes sense.

Boo hoo. The problem with these game artists is that they forget they are in a BUSINESS. They are not making games for themselves, they're making them for CONSUMERS.

You can't separate an artist from their art, or you get crappy work out of them. When the business side takes over, you get rushed out games with poor production values, and that's not good for consumers anyway. Regardless, this so-called problem has to do with how artists feel, and everyone is entitled to having opinions and feelings. Whether or not they know they are in a business (and most assuredly do) has nothing to do with it. You make it seem like these people are nothing but robots in a factory.   

I am all for artistic freedom and expression, but if an artist makes something that nobody likes, he or she will probably not be an artist for that long. After all what is the point of creating art if noone likes it but you?

If the art is turly that good, the artist shouldn't have to worry about the "business" side taking over or the supposed constraints imposed upon them, because enough people will connect with it regardless.


I would hardly say that creating stuff for HD consoles means that no one likes it. (Actually Post-Modernism sort of leans towards most people not appreciating, or understanding, contemporary art except for maybe art curators, historians and elite connoisseurs, but that is another discussion) The thing is, the technology exists to allow artists to achieve something closer to their vision and what they are taught to strive for in school, and to not take advantage of that is like a Renaissance artist being told that they can't use perspective and must do Medieval-style paintings.

I'm all for fantastic art style over polycount in games, I think Muramasa and Okami are beautiful, but those projects are few and far between and as far as I know, don't sell that well. Most artists who work on the Wii are assigned to make downgraded ports or games that don't really have art style in mind, and that will inform their opinion of the Wii itself.



Currently playing: Gran Turismo 5
Just finished:
Infamous 2