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Entroper said:

I realize he's banned, but I'll continue the discussion anyway: 

Destroyer_of_knights

On a side note, TEV is the older technology, Shaders is the newer technology  expecially since it's the industry standard and is now at model 3 for PS3/360 and most PC's, while the model 4 shaders are with the DX10 graphic cards which are becoming more comon,

Now here, he's starting to approach something that makes sense.  He's still missing what a "shader" is, but he's absolutely correct about Shader Model 3 being more advanced than the Gamecube's TEV.  But consider that the TEV's programmability is roughly on par with pixel shader 1.4, and the Xbox (not the 360) GPU is on par with pixel shader 1.1 (in fact it supports the ps1.1 standard).  No one would argue with me if I said the Xbox supported shaders.

You can say I'm picking nits by complaining about someone saying "doesn't support shaders" instead of "doesn't support shader model 3."  And you'd be right, if that was my point.  But my point is that people tend to use these things just to bash a platform without really knowing what they're talking about, and this is a clear example.


 I'm not really a tech person so I can't be sure but if the wii's shader abilities is on par with pixel shader 1.4 and the 360 has pixel shader 3.0, wouldn't that make porting difficult and not really worth it because it would be such downgrade. I haven't seen the xbox version of half-life 2 but i'd imagine it couldn't have been that great.