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naznatips said:
Acevil said:
naznatips said:

You're wrong, it's not 1:1. You do a hook then it does a hook. It doesn't do your hook. I've played it at both GDC and E3. Sorry to disappoint, but don't expect this to be something it's not.


Good job former overlord (wait do you still watch over us or not?), for ruining everyones hopes and dreams. 


I'm the Games Editor in Chief now. It's no longer my job to rule you, but now to inform you, even if that crushes your hopes and dreams.

I will say this isn't just Wii Sports boxing... but it's closer to that than 1:1. Everything is gesture activated rather than actually mimicked. As I said in my hook example above, it can tell you did a hook, but it's not matching your hook but doing one of its own. This is probably the reason for the input delay as well, which is extensive. Really what your motions are doing is no different than button inputs. It's like X Up Down Left Right in Street Fighter or something activating a move, but instead of hitting buttons you're making motions very similar to the moves with the controller.

May still be fun, but it's not a fighting trainer or a 1:1 simulator. That said, 1:1 can't really work anyway, because as people pointed out up above once you get hit the game can't keep matching your motions or it would just be ignoring your hits. There are other problems too, with depth and power of the blows, as well as angle and elevation. If you want to find out what it's like to box I'm afraid you still need to join a gym.

They've optimised it since GDC and E3 though, so maybe it's a much more accurate experience now than it was when you played it



 

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