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jarrod said:
Rpruett said:
jarrod said:
Rpruett said:
jarrod said:
Rpruett said:

.  What makes a Wii more appealing than a full-fledged motion control line-up of Kinect or Move?  

The same thing that made Wii a success in the first place: Nintendo games.

Wii Party alone will probably outsell all the (unbundled) Move and Kinect launch games combined.


I don't believe for one second that Nintendo games were the sole or even primary reason for Nintendo being in a success in the first place this generation.  I believe Motion controls and price take the top two spots. 

The Nintendo games just were after thoughts or benefits after the fact.  I say this because,  I have had a blast playing Nintendo games on every Nintendo console (Dating back to NES/SNES/N64/GameCube)  good games from Nintendo has been a constant not a variable.    Motion controls and price (relative to the competition) is a variable however. 

Software integration is key, and has been the real secret for Nintendo's success this gen.  Wii Sports sold people on the Wii, not the reverse.  Same thing on DS with Brain-Age and Nintendogs.  If the Wii released as is, without any Nintendo titles, it would've bombed harder than Gamecube... motion controls alone wouldn't sell it, it needed the right games for consumers to take notice.

Also, the quality of Nintendo's games (or at least EAD's games) has been very much in flux, with an appreciable drop during GC's formative years, which in retrospect was blamed on a shift in internal development philosophy (shorter cycles, more frequent releases) which was later reverted.  N64 was still rather successful all things considered (ie: most expensive games, barren 3rd party support, huge holes in library), pretty much on the back on Nintendo games alone.  Post-SNES, Nintendo's been the driving force on all their platforms almost single handedly.

If price were the driving factor, or even a chief driving factor, GameCube would've been dominant upfront last gen.  It had an even greater price advantage over the competition ($100 at lowest barrier to entry) than Wii did ($50 for the same standard).

While software is ALWAYS an important factor to selling a system, you are mistaken if you believe that the inclusion of Wii Sports sold the Wii to people.  People would have gladly bought Wii Sports as a standalone game had Nintendo made it as such.    Nintendo had a lot different reception to the Wii than they did Gamecube (From the beginning).  Wii was going to be more successful just by premise than the Gamecube.

I agree that Nintendo games have been the driving force on all of their consoles (I won't speak about handhelds as I don't have a specific interest in them) for a good while now.  Atleast for me,  I can say that Nintendo games are the sole piece of software I am looking to purchase on a Nintendo console.

 

 

As for the Gamecube being dominant last gen because of price?   It's a totally different story.  And I think you're missing the point if you don't understand what I am saying. 

 

The Wii when it released this generation came with a small game/controller and hit the market at $250.

The Xbox 360 when it released this generation came with a controller and hit the market at $400. (I'm not counting the core because even for that system to become viable you needed an expensive after market HDD).

The PS3 when it released this generation came with a controller and hit the market at $600.

 

$150 price difference over the 360 and $350 price difference over the PS3.  A total price difference over competition of $500 dollars!!  It's astounding when you see that price difference.   

 

You can't even begin to compare it to the previous generation. Price wasn't NEARLY the factor.  First and foremost the world economy as a whole was healthier but even moreso all the pricing was practically identical last generation or atleast reasonably close.

PS2 initially marketed at $300 (Released Fall 2000) / Xbox initially marketed at $300 (Released Fall 2001) / Gamecube marketed at $200 (Released Fall 2001).   A total price difference over competition (A year later nonetheless of a paltry $100 dollars combined). 

It's not even close.  Gamecube was marginally ahead in price compared to how ridiculously ahead in price the Nintendo Wii was.  The funniest thing about this generation is that it was ENTIRELY sold on price IMHO.  Looking back at it, I don't even know why people thought this would be a competition in terms of sales.  The pricing of these high end consoles was just too high from the very beginning. 

Price was never a selling point for Wii considering it routinely went for over MSRP 2nd hand for it's first couple years, and indeed the $249 launch price was deemed overpriced by most within the industry when it was first announced.  

If you think pricepoints are the real driving factor behind Wii's overwhelming success and social phenomena, then I'd say you haven't really been paying attention this generation... there's a reason Nintendo's only needed to give Wii one actual price drop in four years...

Who cares about most within the industry?  The public perception is literally 'all' that matters.  The $250 dollar price point was significantly cheaper than either of the other two companies alternatives and consumers looking for a 'new' console surely got their new console.

You're right there is a reason Nintendo only needed to give the Wii one actual price drop in four years.....It's taken the Over-priced HD consoles that many years to reach a comparable price to the original $250 dollar Wii.  Hell the PS3,  STILL has not reached the Wii's original price point.