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DirtyP2002 said:

This whole post is of course IMO.

First of all Move is not that big of an innovation. Sony decided to play it safe and copy the Wiimote. Sure it is more precise, but the overall experience is not that different. NATAL seems to be an improvement of the Eyetoy/PSEye. I guess they're both screwed. Check the picture in my sig. Copying the Wii is not a bad thing anyway. So why mention it? It clearly outsold its competitors, so why not do what the cool guy does.

Sony is doing a big mistake with the games for the move. They are making hardcore titles move compatible. Did anyone actually ask for this? Wii owners have been asking for more hardcore offerings since the system's launch. When you played Killzone 2, did you say to yourself 'Damn, I would love to play this with a device similar to the Wiimote'? No, not me, but many did. Tons of people hated the control and not only sighted the weight but the general control scheme. Comparisons to Mouse/KB and WiiMote controlled games were brought up tons of times in discussions and of course many stated they would prefer to play with mouse an keyboard which is said about pretty much every FPS. It was also generaly considered and accepted that WiiMote is the next best thing....

Killzone 2 players are a very hardcore audience. They play the game with the regular controller anyway. Casual players that might like the Wii don't want to play a game like Killzone 2. See the above, and isn't part of the goal to bring new players? Not just keep the current players happy? Those that wanna play with the dualshock aren't losing anything. Those thought would consider the game because of the Move/WiiMote scheme are getting another option and a reason to consider. The same goes for Socom IV. Everything i've read and heard about fan and media response to SOCOM with Move has been nothing but positive. On the Zipper podcast they also mentioned how they were pleasantly surprised at how many people, after trying SOCOM with Move, CAME BACK to playing booths because of the desire to play some more. Which doesn't happen often. We're talking about a franchise with an online playing base stronger than anything else on the Playstation3 (confrontation)... and that's considered the WEAKEST entry in the series. Core titles like madworld, Conduit and others proofed that the Wii and its controlls is not the best for FPS or different core titles. The  conduit negatively received because it wasn't that great as far as I know. The Wii has had some very excellent first and 3rd person shooters well recieved by fans and critics. It surely has its strengths in different areas and some crazy sales for some games proof that.

Sony needs to make software that is perfect for the hardware. They created a more casual device but make core-titles for it.So you list games like SOCOM and killlzone which everyone knew were in the pipeline and the dev's just decide to support move and you state this crap? You ignore titles like:
Beat Sketch!
The Fight: Lights Out
Heroes on the Move
KungFu Rider
SingStar Dance
Sorcery
Sports Champions
Start the Party
The Shoot
Tumble
TV Superstars

All of which are BRAND NEW [EDITED:]published by SONY themselves. There are more move only games that I didn't list cause they're 3rd party. This was to make my point more aggressively[/EDIT] not yet released and can ONLY be played with Move?

You can say, they made the same mistake with the PSP. Outside of Japan, the PSP is not that relevant these days. Sony made and secured core titles for a handheld a lot of people wanted to play on big screen. God of War, Metal gear solid peace Walker are two perfect examples. How are they perfect examples of they sold amazingly? Not saying you're wrong on this one but those aren't good examples. Those two series actually did pretty well on PSP. Great games, no doubt, but they just work better on the big screen. Nintendo on the other hand did the right software for the hardware. Ninetndogs, Pokemon, Scribblenauts, Mario Kart, Brain Training work very well on a handheld, because you can play for 5 minutes, have fun, turn the device off and keep doing what you did before. You can do that... WITH ANY PSP game... You can put the device on sleep mode. Uses very little battery life in sleep mode; a lot less than folding a DS close in my experience. Take it out of sleep mode and continue where you left off. That's the weakest reason ever for why DS games do better than PSP games. And with the PSPGo, you can even completely quit a game, do what ever you want on the XMB and pick up exactly where you left off with the new Pause Game feature. Thanks to that, the PSPGo sold like hot cakes, am I right?

MS developed Kinect and made Casual games for it. Kinect is a casual device, and they deliver the software for it. Remove the Fight from my list above and you have more Casual Move Games coming from SONY that are Move only than MS NATAL only games I believe. There is nothing wrong with that. So far, Kinect is not my most wanted device ever, because I am a core gamer, but I see the potential and might pick it up as soon as core games are available. I will pick one up for my mother though. She wants to use Video on Demand and maybe she will play some titles like Yourshape or Kinect Adventures, too.

So saying Move is more a hardcore, so it will have more legs, sell more or whatever is actually not a good thing. It's more hardcore because it's not offering just casual experiences and I like many other's believe that offering something for every taste is a good move that should offer longlevity to sales makes a lot of sense. This is a forum, so maybe that's why you seem to be noticing the core titles and next to none of the casual offerings. There aren't a lot of people here that are gonna rave about that stuff...Motion Controlls are very social and very casual, a Killzone 3 is not a game that works this way. Core player will prefer the controller (or keyboard / mouse) any day. Sony just failed to deliver the perfect software for the hardware. Nintendo and so far MS did. Sorta Premature, don't you think?


EDITED