Squilliam said:
Take an average sale price which is $37 for third party games (and dropping?) then consider you have a lot of games which sell fewer units and therefore find themselves in the higher royalty rate bracket. Then consider that a trickle of units every week (legs) is far more costly in terms of shipping and production than simply making 500,000 units and shipping them at once. Finally consider that as third parties they have double the total number of sales on the Xbox 360 and PS3 with PC sometimes as well, combined, at a faster rate, with a higher average sale price and with the opportunity for additional revenue from DLC. Since the variable costs are lower relative to the sale price it could be as high as 2- 300% of overal Wii revenue for FY2011. |
Look, I could argue a lot of that stuff, but what I'm focusing on right now is that you're saying that it magnifies the difference in profit per unit by OVER EIGHT TIMES. You are really confident this is the case?
Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.
"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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The old smileys:
; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for
, let me know!
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I have the most epic death scene ever in VGChartz Mafia. Thanks WordsofWisdom!







