| milkyjoe said: The reason why I'm always cautious about Nintendo characters being given voices is because they've got a pretty terrible track record of it. I can't play something like Mario Sunshine or DK64 without cringing at some point due to awful voice acting, and Slippy remains one of my most hated gaming characters with his incessant inability to actually use his Arwing with multiple death bringing weapons for anything other than getting shot at, but I digress... Samus has mainly been silent for a reason, the games have been about isolation. When you're isolated, you don't talk much. Pretty simple really. Now with Other M they seem to be introducing character interaction, so it would make sense for her to talk more in that instance. But we remain cautious, because past history suggests another cringe-fest, never mind the concern that they may be changing things like the gameplay simply to suit the desire to have her talk, and it remains to be seen whether that would be a change for the better. We'll just have to await her words with baited breath... |
Samus has been silent, largely, only in the audio spectrum, and even that's not completely true. She narrated quite a bit in Fusion, for instance.
You have a point that Nintendo's choices for voice have, at times, been pretty jarring. But they're never going to get better if they don't work at it and gradually start improving. Resident Evil 1 had some truly monstrous voice acting (and even live action nonsense), but Capcom kept at it, and the voice work has, over the years, drastically improved across all their titles.







