By using this site, you agree to our Privacy Policy and our Terms of Use. Close
superchunk said:
RolStoppable said:
 

No, the DS wasn't riding on the Gameboy line's success. The DS was destined to come in second after the PSP. The PSP was riding on the PlayStation brand's success. Take a look at the first year's third party lineup of both, the DS and PSP, if you don't believe me.

How can you say that third parties knew that core gamers would stay with PS360? Third parties also knew that the PS3 would come in first this generation.

You set the qualifier for the Wii getting the big third party support at 60 % market share. But why? You just made that up to justify their actions. Even at a 50:50 split between Wii and HD consoles, the Wii still has the advantage of two to four times lower development costs for AAA games.

Idk, I didn't follow these lineups when DS/PSP launched, but with the handheld legacy of Nintendo and the Pokemon lineup alone and the typical demographic of handheld owners, I wouldn't have expected any different than DS leading the league.

A lot of my Wii/PS360 stuff is clearly my opinion, but I think its very logical when you look at the general dynamics of each market. You can't deny the clear immediate love by the core gaming community for the PS360 HD content. Wii, even when it was obvious it was outselling the combined totals of PS360, was heckled by this community.

The first two years of higher end core IPs were already destined for PS360 before 2006. Once those were out and the next wave of titles were about to be made, devs had a choice. Go for the clear leading console by then and not focus on cutting edge HD content or assume those that would primarily buy these specific titles would continue to support PS360 more than Wii. They took the latter as evidenced by where every single one of these IPs went.

On top of that they could continue to utilize the tools they have already developed and they figured with that continued push of HD content, the combined market share of PS360 would remain equivalent to Wii's.

My 60% line is because this is the point I believe any console would need to get to in order to easily win a far greater share of 3rd party push for their best IPs. I think this is probably demonstrated by the DS/PSP. I haven't looked, but I bet if you look at 3rd party support, DS started to clean house once it passed the 60% mark. Just an assumption, but it may be worth trying to determine if true.

I think you are forgetting one extremly important thing. Developers are also gamers and i doubt many people become game programmers without being enthusiastic gamer first so it's natural that when X360/PS3 came and equaled high end pc computers in first months they become enthusiastic about those new machines. It's also no suprising that when Wii came out those devs were much less excited about machine which have not that much more power than xbox and ps2.

If you look at who makes 3rd party Wii games - it's either small developers too poor to make hd game or huge companies which are all about making cash with games coming out like toys in chinese factory from assembly lines no suprise Ubisoft and Activision lead the way here. The only place where this looks slightly diffrent is Japan and especially Capcom who is probably only big company to put some effort and enthusiasm into Wii (but even then it's nowhere near levels of hd support).

It's also perfectly visible if you look at metacritic where the real effort and enthusiast goes.



PROUD MEMBER OF THE PSP RPG FAN CLUB