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Icyedge said:
Scoobes said:
  • Poor story-telling techniques. I'm not talking about the cut-scenes but the data-log. Having a text book of lore to read on screen off the menu ruins immersion, but is neccessary to get a full understanding of the story. Many games (including Final Fantasys) have used the interactivity of games to help tell the story, instead they made it completely passive.

Your not the first to say that, but personally I didnt check the data log once. Sure they dont literally explain what is falcie, lcie, cocoon ect but you understand soon enough by playing the game. I actually think the story telling was one of the strong point of this FF.

In the cut-scenes and main story I agree. They concentrated on character development over pure storyline but it worked fairly well. It was the details I had an issue with. They didn't embrace the interactivity of games as a story-telling medium when it came to the details. It's odd because I can point to FPS' (namely Half-Life 2) that embrace interactivity for storytelling more than FFXIII.