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there is an excerpt from a Interview they gave recently:

 [TSA] I’ve seen older builds and it really has improved since previous versions.

[KG] We’ve done a lot of R&D and we’ve had builds where the head and hand tracking weren’t fully working together. We didn’t want to go to an event and show it off as it would have been unfair to the game. Now we’ve got to the point where we can show it off. With old versions of the game it was quite confined, you have to stand here, you have to do this and that. Now we’ve improved a lot of the flow of the game and the technology itself is working a lot better.

[TSA] The one-to-one mapping looks pretty tight.

[KG] It is. As I say, it’s down to millimeters, and with our calibration process we detect the length of each player’s arms. It’s not going to work if some guy who’s six foot passes it to someone who’s four foot. It’s not going to work. So, we calibrate between every fight – your character’s arms are the same length as your own arms. If you have a long reach you can use it to your advantage. If you have a powerful swing you can use that to your advantage. The technology in Move, there’s a magnetometer and a gyroscope so it detects force as well as where it is in 3D space. If you throw a light punch, the character will throw a light punch. If you throw a heavy punch – and it hits – the enemy is going to know about it.

source: http://www.thesixthaxis.com/2010/08/17/interview-the-fight-lights-out/



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’