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Mr Khan said:
thx1139 said:
Metallicube said:

How are you so sure that everybody who likes side scrollers picked up a Wii for NSMB? That's like saying that everybody who likes FPS already got a 360 for Halo 3. Yet I think we both know that Halo Reach and Gears 3 will push some consoles.

Maybe some people simply love Donkey Kong Country and aren't as into Mario. Maybe some people were on the borderline with NSMB and are now swayed with DKC. Maybe some people sold their console and are now thinking of rebuying with Donkey Kong. Maybe some little kids are getting their first console this holiday and are interested in Donkey Kong. I know people that love the Donkey Kong Country series more than Mario games. You even have it as your sig; software is what sells hardware, and DKC will only strengthen Wii's library.

As for the motion control, it's only a piece of the puzzle to the console's success. The root of Wii's success isn't necessarilly motion control, but rather embracing the roots of arcade-style gaming, similar to the Atari 2600 and the NES. That is, pick up and play action games with little focus on cinematics and complex controls and more focued on raw gameplay that appeals to a wide audience. Motion control is just a means to an end.

No it is motion control gaming.  You know it is motion control gaming otherwise the N64 and the GCN would have done just as well.  Do I think Reach will push some consoles? Do I think Gears 3 will push some consoles? Sure, but not to the extend that many here claim that DKCR believe will push Wiis.   I for one also dont believe NSMBWii was the reason the Wii sold well last holiday.  It was the holiday, the price cut and the continued interest in both Motion Control gaming and fitness (After all for every 2 Wiis that are sold a copy of WiiFit is sold).  No game this deep into a generation has a huge impact on console sales unless it is a total game changer.    Something like WiiFit was a game changer, something like Kinect is a potential game changer.  A new platformer side or third person for a console known for platformer titles isnt.  Software may sell fabulously well, but as my signature says.  Now it is about the library.  Wii has a strong enough library already.  Problem is the public is starting to see that thier is something else out there that offers the differentiator that the Wii used to have a monopoly on.

You're a non-believer in the power of the killer app, so there's little that can be said in this case, but that's the long and short of it. NSMBWii single-handedly revived the Wii, with only minor help from the price cut and a bit more help from Wii Sports Resort. Even if the other consoles are more library-based, Wii is clearly killer-app driven, given that its success handily reflects a small core of titles that have borne the weight of the system on their backs.

I am just looking at the reality of the situation.  Last year the Wii was selling right about 190K per week (according to VGC) until Wii Sports Resort launched and over about 3 weeks it sold about an additional 200K above the 190K per week average. So about 200K can be credited to WiiSports Resort as an immediate boost.  By the mddle of August the Wii was back down to 190K or even less with a low point of about 150K the week before the price cut.  The price cut immediatly boosted the Wii to 330K the 1st week of October and continued to grow.  The week of NSMBWii launched in late November the Wii jumped 36% and the 360 jumped 18%.  This is right at the start of the huge holiday sales boost that happen in the US.  Did NSMBwii help? Sure.  Was it responsible for the majority of the boost? Nope, sales had already climbed signifigantly with the price cut and continued as we headed into the holidays. The second week of NSMBWii sales of the Wii jumped 54% and the 360 jumped 51%. 

The influence of NSMBWii and Wii Sports Resort are greatly exagerated.



Its libraries that sell systems not a single game.