thx1139 said:
And the people that wanted the side scolling platformer picked up a Wii for NSMB. They arent going to pickup another Wii for DKCR. What does this have to do with the PS2 anyway. The PS2, GCN and Xbox were similiar in capabilities. The Wii had one capability the PS3 and the 360 did not have that people want and that is motion control. That advantage is now gone. They all have good libraries (I would say the PS3 and 360 libraries are superior) and now all have motion control. The Wii also was the fitnes console and that is gone as well. You want to sweat get Kinect and a 360 and that word will get out. |
How are you so sure that everybody who likes side scrollers picked up a Wii for NSMB? That's like saying that everybody who likes FPS already got a 360 for Halo 3. Yet I think we both know that Halo Reach and Gears 3 will push some consoles.
Maybe some people simply love Donkey Kong Country and aren't as into Mario. Maybe some people were on the borderline with NSMB and are now swayed with DKC. Maybe some people sold their console and are now thinking of rebuying with Donkey Kong. Maybe some little kids are getting their first console this holiday and are interested in Donkey Kong. I know people that love the Donkey Kong Country series more than Mario games. You even have it as your sig; software is what sells hardware, and DKC will only strengthen Wii's library.
As for the motion control, it's only a piece of the puzzle to the console's success. The root of Wii's success isn't necessarilly motion control, but rather embracing the roots of arcade-style gaming, similar to the Atari 2600 and the NES. That is, pick up and play action games with little focus on cinematics and complex controls and more focued on raw gameplay that appeals to a wide audience. Motion control is just a means to an end.







