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I’ve already stated that LitleBigPlanet is my favorite game on the PS3.  No other game on the Ps3 has stolen so many hours of my life.  But, it isn’t my favorite game of all time. That special place in my heart is reserved for Secret of Mana.

But Media Molecule is trying very hard to get to that special place, with Little Big Planet 2.

I already have full intentions of blowing 80 bucks on the collectors edition.  I plan to pick up Modnation racers in september (edit:  As Roadripper pointed out in the comments, it isn’t made by Media Molecule!  Silly me.  It just had that Play Create Share thing going for it.  I apologize for the mixup!) .  I’m quickly turning into a Media Molecule fanboy, really.  They’re my favorite game company, due to their fearlessness of developing something… New.

But why is LBP2 setting the bar?

When you hear the term, “sequel” you usually think, “New characters, new guns, prettier graphics, and more levels.”  The storyline will continue from where it left off, or it may begin a new storyline with a new character altogether.  Maybe it’ll introduce a new game mechanic, like everyone’s favorite:  a cover system.  Media molecule has done all that.  It’s added little sackbots.  New characters, whupee.  New levels?  Definately.  New game mechanics?  Righteous, a grappling hook and such.  And…  I don’t quite know the story.  I forgot there was a story on LittleBigPlanet.

But where Media Molecule shines is what they’ve done with the staple of their game:  the creation system.  We’ve already seen what creative things people have come up with for LittleBigPlanet 1.  They’ve utilized glitches, and little bugs in the game to create some really awesome levels.  And I’d like to say we all know about the fully functional calculator that was created way back in the beta of the first game!  In LittleBigPlanet 2, MM is really “setting us up the bomb.”  They’re introducing what could only be explained as full-blown programmable gameplay.  They threw out the notion of “the buyers won’t use this, so why work on it?”  This stuff is complex.  But they’re going to put it in the game because there are going to be users out there who can utilize this to create some truly amazing levels.  I’ll probably try my hand in it, but I have such a terrible bout of creativity!  I’d never produce anything amazing.

What do these additions allow users to do?  Well… Darn’d near anything they’d want, really.  MM is practically giving users a computer to program.  To program anything.  Well, anything within the 2D plane, but I can bet my top-dollar someone ingenius will find a way to break that restriction given the new tools of the trade.

But, aside from fantacizing over the new tools that MM’s giving us, there’s a certain degree of thanks with backwards compatibility.  All levels, DLC, and everything from the first game will work on the new game. That means, off the bat, you’ve got a bit over a 1 million level catalog(spellcheck is failing me right now.  Spare me.) you can plow through.  I’ve spent around $30 on DLC costumes and level kits over my time with the game.  All $30 of that will be usable on day one!  Thanks, MM.

But, you can throw away my statements and this whole article if you’d want.  It’s really just a ‘gasm article.  With weak arguments like “ILU 4EVR MM.”

Wrapping it up

Every news article I read concerning LittlebigPlanet 2 sends me into a joyous nerdgasm full of delight like no other.  Even news of Castle Crashers FINALLY having a release date on PS3 (something I’ve been harping about for over a year) pales in comparison to LBP2 news!  And that’s an accomplishment, MM.  Your hard work will no doubtedly make other companies think if they’d want to say whatever they come out with is a “sequel” or not.

 

http://gamersbynature.com/2010/08/20/branchedout/littlebigplanet-2-has-set-the-bar-of-what-a-sequel-should-be/

 

I agree. LBP2 has me really excited.

I am getting the $80 edition just for the Sackboy plushie alone, but the great looking bookends and multitude of DLC is a very welcome addition too.



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