depends how closely SONY tries to keep to the PS3, if they keep the cell etc and just bump SPE's and ram GPU etc they may end up with effectively the weakest console next gen and also one that is still hard to develop for meaning most devs will just use PS3 tech limiting games meaning only first party titles will use it's power. This is unless they put a lot of work into creating a software development environment like Microsoft has with the 360. Because if they rely on the raw power of the Cell again without the high level environment in place APIs etc developers will have to go in and hand code the engine again (or recycle) which most devs are just not willing to do. I mean outside of device drivers and embedded devices very few people program in machine code any more. Tho that situation would have the benifit of probably leading to having the best looking exclusives again because low level coding leads to much more efficient programs.
But if they do Microsoft and Nintendo could easily build consoles that produce graphics much better and easier by using more traditional tech and good API support. Meaning most multiplats would look better on those consoles with the PS4 getting inferior ports.
And for all you people that think the Cell is gods gift to computing it's not that design was abandoned by everyone other than SONY for a reason, it just isn't that good for most types of code that CPUs handle (is very good at video encoding tho, but that is what it was partly designed for so...) And most of the stuff it's good at is mostly handled by GPUs today anyway. Add in the fact that it requires low level coding to get decent performance out of it...
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